Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Templates and Rules: Non-Commercial Collaboration
#1
What is the collaboration forum for?

The aims of this section of the forums, is to enable people to find others to work with them on non-commercial projects. This includes:
  • if you have a project in progress, but you need assistance
  • if you have an idea, and you're looking to recruit a team
  • if you have skills that you're willing to offer to the community
  • if you're looking to gain experience in an area and wish to join a project to help you develop those skills
Thread guidelines

If you have a project/idea, and are looking for people to join or contribute
  • DO summarise the type of project and a rough outline of what it's all about.
  • DO explain who you're looking for - List what skills you're looking to add to the project. If it's simple, add it to the title too.
  • DO introduce yourself - state what you yourself are bringing to the project, and your skills, and summarise your experience.
  • DO attach screenshots or videos, if you have them, and link to relevant demos, websites, portfolios. Even if you have those things on your site, it's best to embed a couple in your post to make it more eyecatching.
  • DON'T be secretive or very vague about the project - people won't bother contacting you to ask for more information, they'll just move on to the next project.
  • DON'T expect people to be very interested in volunteering to work with you if all you bring to the project is the initial idea - ideas are like eyeballs, almost everyone's got at least two of their own.
  • DON'T waffle on about your idea and the motives of the main character and how her children were kidnapped by a rogue wi...[snip]. It's good to show you've thought about this stuff, but a wall of text is going to drive people away. (And besides, shouldn't the gameplay be the most interesting thing about your game?)
  • DON'T come and post your project here if you've done no substantive work on it yet - writing down design ideas, sketching characters and locations, making gameplay prototypes, etc. This doesn't mean you need a month of full-time work or anything, but you should at least demonstrate that you're as willing to put time into your project as you're asking other people to.
  • DON'T be highly demanding and pushy and expect a lot of responses. If you need urgent help, high-quality work, etc, then most people will expect you to pay for it.

If you have skills you are offering to others
  • DO summarise the skills you are offering, or the areas you are trying to improve
  • DO attach screenshots or videos of your past work, if you have them, and link to relevant demos, websites, portfolios.
  • DON'T misrepresent your abilities or past work - you'll get found out once people start talking to you anyway, all you'll end up doing is wasting their time and yours.
  • DO provide contact details, OR allow people to contact you via PM


Forum Jump:


Users browsing this thread: 1 Guest(s)